Resource dependent plugin

Starting with MagicDraw version 16.6, there is a new functionality to require to load plugins for a particular project. This feature was created to avoid an incorrect data load because of missing plugins. Every plugin can provide a name and version of a plugin to be required for the correct project load.
To become a resource dependent plugin, your plugin class must implement the com.nomagic.magicdraw.plugins.ResourceDependentPlugin interface.

ResourceDependentPlugin has three special methods:

The following example illustrates an implementation of ResourceDependentPlugin:

package myplugin;
import ...
public class MyPlugin extends Plugin implements ResourceDependentPlugin
{
@Override
public void init()
{...}
@Override
public boolean close()
{...}
@Override
public boolean isSupported()
{...}
@Override
public boolean isPluginRequired(Project project)
{
return ProjectUtilities.findAttachedProjectByName(project, "my_profile_filename") != null;
}
@Override
public String getPluginName()
{
return this.getDescriptor().getName();
}
@Override
public String getPluginVersion()
{
return this.getDescriptor().getVersion();
}
}

This plugin is required for a project, if the project contains a used project "my_profile_filename". The plugin name and version will be saved into the project's XMI file.