WITH TileADT, Text_IO; USE TileADT, Text_IO; PACKAGE BODY Display IS -- -- Implementation of Display ADT for Mahjongg solitaire game -- PROCEDURE SayTile(TheTile : Tile) IS BEGIN null; END SayTile; PROCEDURE ShowTile(TheTile : Tile) IS -- Assumes : TheTile has a position and a value. -- Uses : TheTile. -- Results : TheTile is displayed on the screen in its appropriate place. Symbols : ARRAY (1..4) of CHARACTER := (' ','.','+','#'); BEGIN null; END ShowTile; PROCEDURE ShowTilesLeft IS -- Display number of tiles remaining BEGIN null; END ShowTilesLeft; END Display;