OMNeT++ Simulation Library  5.4.1
cSimulation Member List

This is the complete list of members for cSimulation, including all inherited members.

callFinish()cSimulation
callInitialize()cSimulation
clearTrapOnNextEvent()cSimulationinline
cNamedObject()cNamedObject
cNamedObject(const char *name, bool namepooling=true)cNamedObjectexplicit
cNamedObject(const cNamedObject &obj)cNamedObject
cObject()cObjectinline
cObject(const cObject &other)cObjectinline
copyNotSupported() const cObject
cSimulation(const char *name, cEnvir *env)cSimulation
deleteNetwork()cSimulation
deregisterComponent(cComponent *component)cSimulation
detailedInfo() const cObjectinlinevirtual
doneLoadingNedFiles()cSimulationstatic
drop(cOwnedObject *obj)cObjectprotectedvirtual
dropAndDelete(cOwnedObject *obj)cObjectprotected
dup() const cObjectvirtual
executeEvent(cEvent *event)cSimulation
findObject(const char *name, bool deep=true)cObject
forEachChild(cVisitor *v) overridecSimulationvirtual
getActiveEnvir()cSimulationinlinestatic
getActiveSimulation()cSimulationinlinestatic
getActivityModule() const cSimulationinline
getChannel(int id) const cSimulationinline
getClassName() const cObjectvirtual
getComponent(int id) const cSimulationinline
getContext() const cSimulationinline
getContextModule() const cSimulation
getContextSimpleModule() const cSimulation
getContextType() const cSimulationinline
getEnvir() const cSimulationinline
getEventNumber() const cSimulationinline
getFES() const cSimulationinline
getFingerprintCalculator()cSimulationinline
getFullName() const cObjectinlinevirtual
getFullPath() const overridecSimulationvirtual
getLastComponentId() const cSimulationinline
getModule(int id) const cSimulationinline
getModuleByPath(const char *modulePath) const cSimulation
getName() const overridecNamedObjectinlinevirtual
getNamePooling()cNamedObjectinlinevirtual
getNedPackageForFolder(const char *folder)cSimulationstatic
getNetworkType() const cSimulationinline
getOwner() const cObjectinlinevirtual
getScheduler() const cSimulationinline
getSimTime() const cSimulationinline
getSimulationStage() const cSimulationinline
getStaticEnvir()cSimulationinlinestatic
getSystemModule() const cSimulationinline
getThisPtr() const cObjectinline
getUniqueNumber()cSimulation
getWarmupPeriod() const cSimulationinline
guessNextEvent()cSimulation
guessNextModule()cSimulation
guessNextSimtime()cSimulation
info() const cObjectinlinevirtual
insertEvent(cEvent *event)cSimulation
isName(const char *s) const cObjectinline
isOwnedObject() const cObjectinlinevirtual
isTrapOnNextEventRequested() const cSimulationinline
loadNedFile(const char *nedFilename, const char *expectedPackage=nullptr, bool isXML=false)cSimulationstatic
loadNedSourceFolder(const char *folderName)cSimulationstatic
loadNedText(const char *name, const char *nedText, const char *expectedPackage=nullptr, bool isXML=false)cSimulationstatic
omnetpp::operator=(const cNamedObject &o)cNamedObject
parsimPack(cCommBuffer *buffer) const overridecNamedObjectvirtual
parsimUnpack(cCommBuffer *buffer) overridecNamedObjectvirtual
putBackEvent(cEvent *event)cSimulation
registerComponent(cComponent *component)cSimulation
requestTrapOnNextEvent()cSimulationinline
setActiveSimulation(cSimulation *sim)cSimulationstatic
setContext(cComponent *component)cSimulation
setContextType(int type)cSimulationinline
setFES(cFutureEventSet *fes)cSimulation
setFingerprintCalculator(cFingerprintCalculator *fingerprint)cSimulation
setGlobalContext()cSimulationinline
setName(const char *s)cNamedObjectvirtual
setNamePooling(bool b)cNamedObjectvirtual
setScheduler(cScheduler *scheduler)cSimulation
setSimTime(simtime_t time)cSimulationinline
setSimulationTimeLimit(simtime_t simTimeLimit)cSimulation
setStaticEnvir(cEnvir *env)cSimulationstatic
setSystemModule(cModule *module)cSimulation
setupNetwork(cModuleType *networkType)cSimulation
setWarmupPeriod(simtime_t t)cSimulationinline
snapshot(cObject *obj, const char *label)cSimulation
str() const cObjectvirtual
take(cOwnedObject *obj)cObjectprotectedvirtual
takeNextEvent()cSimulation
transferTo(cSimpleModule *module)cSimulation
transferToMain()cSimulation
~cNamedObject()cNamedObjectvirtual
~cObject()cObjectvirtual
~cSimulation()cSimulationvirtual